04-10-2016, 05:22 PM
ok from your view of (designing game for fun) i can understand it very well....but then I am intrested in knowing how you manage to maintain it if the game is still new and income is still not at the standard level...do you have any games that you have updated on any server or platform?...do share some of your game links...maybe I can understand more from you work...
I read through your strategy and I still have doubts...for one...like I mentioned, what guarantee is there if a non premium get a (limited time) of premium benefit, that he/she will end up buying premium later on in game...or even tell other friends for that matter....if you can guarantee this 100% then yes this is a point to be consider....if I were to taste some premium ways for limited time, then yes i would enjoy it, but after the time is over, i would carry on as non premium, this way I got the taste of both, but the concept of buying premium was a fail....I agree on the giving gifts part...but this kind of ides are still new, coz like for a game like this, what possible gifts can you give on every log in...ill be honest I have no idea of market strategy let alone how to attract the right kind f costumers...but if the devs idea is mainly to focus on premiums first, then I cant blame them, from my view it seems right to me....the premiums ar so far keeping the game alive and I am getting the benefit from it...even if its little bit.
I feel this game is a new concept of it own, which might require ideas that are very different compared to normal other games we play...i mean i could be wrong, its just I haven't seen any other game similar to this...things like 3dxchat and IMVU are also meet and fuck kind of game but they are on a different level I believe, I dont know how they do it, but as far as I know i haven't come across any other game similar to this one.
I read through your strategy and I still have doubts...for one...like I mentioned, what guarantee is there if a non premium get a (limited time) of premium benefit, that he/she will end up buying premium later on in game...or even tell other friends for that matter....if you can guarantee this 100% then yes this is a point to be consider....if I were to taste some premium ways for limited time, then yes i would enjoy it, but after the time is over, i would carry on as non premium, this way I got the taste of both, but the concept of buying premium was a fail....I agree on the giving gifts part...but this kind of ides are still new, coz like for a game like this, what possible gifts can you give on every log in...ill be honest I have no idea of market strategy let alone how to attract the right kind f costumers...but if the devs idea is mainly to focus on premiums first, then I cant blame them, from my view it seems right to me....the premiums ar so far keeping the game alive and I am getting the benefit from it...even if its little bit.
I feel this game is a new concept of it own, which might require ideas that are very different compared to normal other games we play...i mean i could be wrong, its just I haven't seen any other game similar to this...things like 3dxchat and IMVU are also meet and fuck kind of game but they are on a different level I believe, I dont know how they do it, but as far as I know i haven't come across any other game similar to this one.